землетрясение

09:38 | 24-06-2008 | Games | No Comments

We wrote all of DOOM and Quake’s code on NeXTSTEP. We debugged the code in NeXTSTEP with DOOM and Quake’s 320×200 VGA screen drawing in a little Interceptor window while the rest of the screen was used for debugging code. When all the code ran without bugs we cross-compiled it for the Intel processor on NeXTSTEP then turned over to our Intel DOS computers, copied the EXE and just ran the game. The DOS4GW DOS-Extender loaded up and the game ran. It was that easy.

а было это 12 лет назад.

  

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