о будущем

19:00 | 13-06-2012 | Games, Lifeform | 4 Comments

картина безутешна:

I’ve been playing the same game of Civ II for 10 years. <...> The results are as follows.

  • The world is a hellish nightmare of suffering and devastation.
  • There are 3 remaining super nations [The Celts (me), The Vikings, and the Americans] in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.
    • The ice caps have melted over 20 times (somehow) due primarily to the many nuclear wars. As a result, every inch of land in the world that isn’t a mountain is inundated swamp land, useless to farming. Most of which is irradiated anyway.
    • As a result, big cities are a thing of the distant past. Roughly 90% of the worlds population (at it’s peak 2000 years ago) has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm. Engineers (late game worker units) are always busy continuously building roads so that new armies can reach the front lines. Roads that are destroyed the very next turn when the enemy goes. So there isn’t any time to clear swamps or clean up the nuclear fallout.
    • You’ve heard of the 100 year war? Try the 1700 year war. The three remaining nations have been locked in an eternal death struggle for almost 2000 years. Peace seems to be impossible. Every time a cease fire is signed, the Vikings will surprise attack me or the Americans the very next turn, often with nuclear weapons.

и дополнительный ньюанс:

The only governments left are two theocracies and myself, a communist state.

а я почему-то вспоминаю Квинту.

  

4 Responses to “о будущем”

  1. Mike says:

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  2. Mike says:

    Ошибся с издательством – в 12и томах Лема издавало издательство “Текст”.

    • s says:

      да, у меня есть первые два тома того Tекстовского издания :). потом Лема издавал снова Текст в рамочной серии, а затем еще и АСТ, злостно нарушая при этом порядок и комплектацию — я, правда, как-то умудрился более-менее собрать все значимое и без повторов, но вот “Непобедимый”, например, поэтому так и не нашелся, вечно он был в одном томе с чем-нибудь, что у меня уже было :).

  3. […] еще о моделировании: How do you design a utopia? In 1972, John B. Calhoun detailed the specifications of his Mortality-Inhibiting Environment for Mice: a practical utopia built in the laboratory. Every aspect of Universe 25—as this particular model was called—was pitched to cater for the well-being of its rodent residents and increase their lifespan. The Universe took the form of a tank, 101 inches square, enclosed by walls 54 inches high. The first 37 inches of wall was structured so the mice could climb up, but they were prevented from escaping by 17 inches of bare wall above. Each wall had sixteen vertical mesh tunnels—call them stairwells—soldered to it. Four horizontal corridors opened off each stairwell, each leading to four nesting boxes. That means 256 boxes in total, each capable of housing fifteen mice. There was abundant clean food, water, and nesting material. The Universe was cleaned every four to eight weeks. There were no predators, the temperature was kept at a steady 68°F, and the mice were a disease-free elite selected from the National Institutes of Health’s breeding colony. Heaven. […]

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