Games Category Archives


1 December 2013 | Games, Personal | No Comments

наконец-то понятная аналогия:

He’s like a great baseline tennis player who just keeps returning the ball deep and with power until he forces an error, but rarely makes any of his own.

это про Магнуса Карлсена, нового чемпиона мира по шахматам[1].


  1. шахматы, впрочем, так и остались для меня запретной территорией: в 6-7 лет, неплохо играя в шашки, вместо того, чтобы повернуть дальше, в сторону ферзей и коней, я выбрал карты.  ↩


the minus world

13 October 2013 | Games | No Comments

мне почему-то не довелось играться с ними в детстве — но зато можно теперь:

Full Screen Mario is a fully HTML5 remake of the original Super Mario Brothers. You can play the original levels, play through some of literally millions of possible [randomly generated] maps, or create your own using the level editor. The whole project is open source and free — if you would like to use the code, check out the GITHUB.


a consensual hallucination experienced daily by billions

12 October 2013 | Games, Literature | No Comments

пробило полночь, наши игрушки оживают:

“Case and Molly” is a prototype for a game inspired by William Gibson’s Neuromancer. It’s about the coordination between the virtual and the physical, between “cyberspace” and “meat”.


“Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic. It’s a game for two people: “Case” and “Molly”. Together and under time pressure they must navigate Molly through a physical space using information that is only available to Case. Case can see Molly’s point of view in 3D but can only communicate to her by flipping a single bit: a screen that’s either red or green.

ностальгия strikes back.


о преимуществах

9 September 2013 | Games, History, Software | 1 Comment

из рассказов о Сиде Мейере, авторе множества компьютерных игр:

One year, as [his colleague John] Stealey recalls, the two men went to an electronics trade conference. On the second night of the show, they stumbled upon a bunch of arcade games in a basement. One by one, Meier beat Stealey at each of them. Then they found Atari’s Red Baron, a squiggly flight game in which you’d steer a biplane through abstract outlines of terrain and obstacles. Stealey, the Air Force man, knew he could win at this one. He sat down at the machine and shot his way to 75,000 points, ranking number three on the arcade’s leaderboard. Not bad.

Then Meier went up. He scored 150,000 points.

“I was really torqued,” Stealey says today. This guy outflew an Air Force pilot? He turned to the programmer. “Sid, how did you do that?”

“Well,” Meier said. “While you were playing, I memorized the algorithms.”




30 August 2013 | Architecture, Games | No Comments

кстати, набор LEGO Architecture Studio, судя по-всему, абсолютно чудесен:

Besides the 1,210 Lego pieces the set comes with two clear sorting trays. Fun fact: these sorting trays are official Lego pieces. They work well, and help to manage the massive amount of like sized/shaped pieces. Speaking of which, almost every piece is white. With the exception of a handful of transparent pieces. The whole point of the Lego Architecture Studio is to use the included pieces to begin building technically minded architecture models. The monochrome color scheme helps break the Lego models down to their core concept, while reinforcing the minimalistic goal of the set.

The large Lego piece count and sorting trays are not the main focus of this set. The instruction manual or book is the star. A huge 272 page perfect bound book[1]. Featuring tips, building techniques, styles, history, and general information about Architecture and Lego. The book does not contain standard instructions. No step by step builds of famous architectural models. Instead the book features very general instructions, often showing the building of a model across only 3-4 steps.

есть что-то исключительно сказачное и открытое в такой свободе:

Throughout the book, architectural techniques and strategies are demonstrated through the use of LEGO bricks, and most of the time the demonstrations are able to be copied by the builder with the provided parts. The directions given for shown models aren’t so much instructions (as seen in traditional LEGO set booklets), but rather guidelines to instigate deeper thought into designing with LEGO parts and to spark creativity. In other words, the models shown in the book aren’t meant to be followed to the T and recreated perfectly by the builder; they’re meant to exemplify architectural strategies translated into LEGO.



  1. размером 413 мегабайт. ↩


Homo Ludens

25 August 2013 | Censorship, Games, Software | No Comments


Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.


а вы еще грозите кулаком монитору?

20 March 2013 | Games, Personal, Software | 6 Comments

поймал себя, кстати, на двух откровениях — во-первых, сколько-то времени назад окончательно перестал забавляться компьютерными играми: с лаптопа последняя исчезла еще лет 6 назад, а давеча пришел черед и телефона с планшетом (Angry Birds? так никогда и не играл) — серьезно, зачем убивать минуты хоть чем-нибудь, будь то пасьянс или first-person shooter?

во-вторых же, неожиданно осознал, что больше вообще не испытываю проблем компьютерного толка, равным образом каких-то программных недостатков или аппаратных нюансов — каждый аспект работает исключительно чудесно, именно так, как требуется. все лишнее отсеялось, все чужое ушло, все разрозненные части сложились замечательной мозаикой в единую монолитную экосистему.

и, по-моему, это действительно охренительно[1].


  1. поверьте, свободное время — это беспримерная непереходящая ценность.  ↩


сам себе кроссворд

7 November 2012 | Games | No Comments

кстати, сам я последнее время абсолютно безудрежно играюсь в Letterpress — и вот, казалось бы, задумка элементарная, а оторваться все равно никак не получается.



7 November 2012 | Games | 1 Comment

да, игры тоже эволюционируют:

Curiosity, a free app that arrived on the App Store last night, is more of an experiment than a game. <...> it’s essentially a collaborative destruction engine, tasking thousands of users around the world with chipping away at a large virtual cube, in hopes of discovering what’s at its center.

That’s the whole game, really. When you log in (optionally with a Facebook account), you can tap away at various surfaces on the cube, and clear them out to earn coins. The coins let you buy various implements to destroy the cube with additional effectiveness. All 50,000 players (the total when I logged in to play) will continue to hack away at the cube’s many layers until its center revealed.

черный куб? хотя нет, очевидно же, что сразу вспоминается.


человек кусает собаку

6 November 2012 | Games, Privacy | 1 Comment

или в форме игры:

Secret or sharing? Play our Privacy Game

Have you ever thought about what your personal information might be worth?

Privacy refers to how we maintain our personal boundaries by choosing what personal information we share with others. This game is designed to highlight how privacy and consent work online.

Players make decisions about which information they reveal, who they reveal it to and why. For example, you may decide to trade some information for gifts when shopping on a website; or you may decide to keep other information secret when posting on a social networking site.

поиграть можно в Facebook, ага.