game design

07:49 | 11-02-2012 | Culturology, Games | 1 Comment

коровы — о людях:

In Wired, Jason Tanz tells the bizarre, incredible tale of how Ian Bogost’s satirical Facebook game “Cow Clicker” became an actual, successful game, despite being designed to show how incredibly stupid and pointless the FarmVille-style Facebook games of the day were. Cow Clicker stripped the FarmVille model to its barest bones: it presented you with a picture of a cow that you could click at fixed intervals. Your friends could also click the cow. You could buy fake money (“moola”) and spend it to get extra clicks. Every click generated a Facebook update: “I’m clicking a cow.” Those with the most-clicked cows appeared on a leaderboard.

Cow Clicker became a top-rated Facebook game, with tens of thousands of players.

weltschmerz ist meine krankheit.

  

One Response to “game design”

  1. s says:
    weltschmerz ist meine krankheit.

    ага, превращу-ка эту фразу тоже в point’n’click game.

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