a consensual hallucination experienced daily by billions

08:28 | 12-10-2013 | Games, Literature | No Comments

пробило полночь, наши игрушки оживают:

“Case and Molly” is a prototype for a game inspired by William Gibson’s Neuromancer. It’s about the coordination between the virtual and the physical, between “cyberspace” and “meat”.

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“Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic. It’s a game for two people: “Case” and “Molly”. Together and under time pressure they must navigate Molly through a physical space using information that is only available to Case. Case can see Molly’s point of view in 3D but can only communicate to her by flipping a single bit: a screen that’s either red or green.

ностальгия strikes back.

  

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